![]() I don’t like that rule in the historical variants that include it, and I don’t like it here either just let me promote stuff, promoting stuff is fun! Honestly I would probably score this game higher, except that in its wake this promotion rule appears to have become more popular, which is a problem for me. What really bugs me is the promotion rule, which needlessly punishes early promotions and leads to the awkward rule forcing Pawns to remain in suspended animation if no captured pieces are available. On the whole this is a decent variant, but I have some issues with this game - the Cardinal/Marshal were first used by Pietro Carrera in 1617 and at this point are not very exciting the initial position allows Marshals to be traded off too easily the removal of castling is unnecessary in my opinion the presence of three power-pieces of similar value dilutes the excitement of the game somewhat and the piece density is too low for my taste, making for a big game that doesn’t actually expand Chess’ strategic/tactical landscape as much as I would like. Grand Chess -Christian’s 10×10 Chess variant adding the Cardinal (Bishop + Knight) and Marshal (Rook + Knight) to the traditional lineup. The Arena Christian’s six essential games With that out of the way, let’s start with the games in The Arena. I don’t claim any particular authority here, so do yourself a favour and don’t take these overly seriously! While I’m here, a disclaimer: these opinions are intentionally brief, to-the-point, and somewhat flippant. ![]()
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